Comments (2)
Here's what I did to finally make it working because nothing else worked.
- From this page https://github.com/veandco/go-sdl2/blob/master/README.md#requirements
- in Requirements, On Windows section, do what the last bullet point says:
Or you can install SDL2 via Msys2 like so: pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2{,_image,_mixer,_ttf,_gfx}
Check if gcc is added to patch (it was not in my case so I've added C:\msys64\mingw64\bin
myself)
Then I was able to build and run the example on Windows
from canvas.
Hi, that's a bit tricky on windows, you will have to follow the steps listed in the go-sdl2 package itself under the requirements section. https://github.com/veandco/go-sdl2/blob/master/README.md#requirements
Alternatively you can use GLFW instead of SDL if you don't actually need any SDL specific features. If you are using the sdlcanvas package, you can just replace that with the glfwcanvas package, which basically works the same way. That should just work without needing any additional stuff to be installed.
from canvas.
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from canvas.