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Welcome to my profile 👋

I'm a second-year university student at FERI. Studying Computer Science and Information Technologies.

I have a total of 5 years amateur experience as well as 3 years of professional working experience on frontend and backend applications with multiple tech stacks, as well as embedded systems, such as the Espressif platform and the Arduino development boards, with a little bit of PCB development sprinkled into the mix.

My recent endeavours:

  • Internship as a fullstack developer at Norik Systems
  • Fullstack developer at I.T. TIM
  • Backend engineer at Kodex
  • Software developer at Solve-X
  • Project planner and lead developer of MatchScore (a badminton tournament scoring system - TBA)

My recent projects:

  • Bolt-engine game engine built in C++ with GLFW and OpenGL, supporting object loading, scenes, render layers and programmable cameras, as well as objects.
  • ESPhandheld a ESP32-based handheld device for gaming and a little bit of whitehat hacking.
  • MatchScore badminton tournament scoring system, TBA.

And most likely some stuff that I am forgetting

My future plans

  • Voxel render/game engine written in Rust
  • OS kernel written in Rust

Currently on a Rustcation 🦀🌴

Tevž Beškovnik's Projects

adafruit-gfx-library icon adafruit-gfx-library

Adafruit GFX graphics core library, this is the 'core' class that all our other graphics libraries derive from

libc icon libc

Raw bindings to platform APIs for Rust

quay icon quay

An open source, high performance, backend for the Seaport smart contracts.

tetris-os-cxx icon tetris-os-cxx

This fork tries to fix the silly-language problem, by converting piece by piece to modern C++20

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