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Tessa Power's Projects

3d-terrain icon 3d-terrain

3D terrain simulation built with C++, GLSL, OpenGL and ImGui. Users move around a procedurally generated scene of trees, clouds, and terrain, and edit the terrain mesh in real-time using the mouse.

bgnet icon bgnet

An accompanying repo for Beej's Guide to Network Programming.

cgpp icon cgpp

Computer Graphics: Principles & Practice (3rd Edition)

cgra151-graphics icon cgra151-graphics

A repo to hold all of the material produced for VUW's CGRA151 course in Trimester 2 2022.

dotfiles icon dotfiles

The dotfiles I tend to need when setting up a new machine.

dxengine icon dxengine

Hardware accelerated DX11-based rendering engine created to support custom shader development

game-of-life icon game-of-life

Conway's Game of Life, developed with Javascript to run in a browser environment.

ggj-2024 icon ggj-2024

A repo for our Global Game Jam 2024 game!

k-and-r-c icon k-and-r-c

My implementations of the challenges in the K and R C book.

mem-leak-playground icon mem-leak-playground

A playground to test out memory leaks and how to find them using the tools Top and Valgrind.

my-pseudo-rand icon my-pseudo-rand

Repo for a talk I gave on Pseudo Random Number Generators (LCG Algorithm)

poo-game icon poo-game

A silly poo game as a first experiment with DirectX :poop:

snek icon snek

A simple remake of the classic game Snake, built in Java and with my own TEngine.

snek-cpp icon snek-cpp

A simplified C++ remake of the Snek game using DirectX 11.

tengine icon tengine

TEngine: my very first 2D game engine

week-sauce-feb24 icon week-sauce-feb24

A remake of the minigame "Whac-a-Mole" for the Weeksauce February 2024 game jam

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