Comments (8)
I fix it,it is a bug of three.js after 0.152.0
from geo-three.
I have the same problem. Reverting to 0.151.3 of three.js solved the issue. My question now would be: Is this really a bug in three.js, or rather some sort of incompatibility that could be resolved otherwise? For me reverting to 0.151.3 of three.js is not possible because it introduces lighting and contrast problems in other areas of my project...
I have found this in the release notes of threejs for version 0.152: https://discourse.threejs.org/t/updates-to-color-management-in-three-js-r152/50791
Quote from the release notes: "The upcoming release r152 will contain changes affecting color and lighting."
from geo-three.
Hello
These are probably using different providers.
The provider will indicate the source of the map tiles (mapbox, google maps, etc)
from geo-three.
Hello Tentone:
But I use the same provider(bingmap)
var provider = new BingMapsProvider('', BingMapsProvider.AERIAL);
var map = new MapView(MapView.PLANAR, provider);
from geo-three.
I have carefully examined the examples in the example and my program, and noticed that the URLs of the images referenced in the tiles are exactly the same. However, when rendered, the visuals in my program appear brighter, as if there is lighting in the scene. In reality, there is no lighting in the scene.
from geo-three.
The example has lights set, so thats might be the difference
from geo-three.
This might be caused by the changes in color management in three.js
I will update the project to use the latest version and test to ensure that colors are kept as they were.
from geo-three.
A simple to get around would be to disable color management in project, but its not the correct way to go about it.
I will update all color usage in the project to be as close as possible to the old model, but it is expect to have some differences in the end result.
from geo-three.
Related Issues (20)
- 2 questions: "confusion about EPSG:900913" and "performance of Equirectangular projection" HOT 4
- How to load tiles with a resolution of 512 * 512 or 1024 * 1024? HOT 1
- Location problems HOT 1
- integration with react-three-fiber HOT 2
- Clipping map plane HOT 1
- sth wrong when "UnitsUtils.datumsToSpherical(la, lo)" HOT 1
- Implementing a Map Overlay HOT 2
- How to load 3D terrain by loading geotiff data HOT 2
- Shadow is not working on terrain mesh HOT 1
- how to get bbox of map ?? HOT 2
- Support for 3D Tiles HOT 1
- is there any method to set dynamic ZoomLevel ? HOT 1
- Google Maps, createSession fails HOT 1
- Multiple maps over the same area HOT 2
- No support material transparent HOT 2
- Providers example using OrthographicCamera?
- Texture marked for update but no image data found.
- my position shows not right
- add two mapview to scene HOT 1
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from geo-three.