Comments (4)
From [email protected] on April 30, 2012 12:43:56
This problem appears to be caused by a bug in the anvil loading code (could also be in the MCRegion code, but I didn't check). In Java, the byte type is signed, so blockIds > = 128 will appear to be negative. So, block 140 would actually appear to be -16.
I've attached a patch that fixes this bug. I don't know if it fits in with the rest of the style (I'm not a big Java guy), but regardless the fix is pretty easy.
Attachment: anvilbug.patch
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From orangytang on April 30, 2012 13:41:20
Thanks for the fix mike. I've added this now and uploaded a new version.
I don't have a suiable world to test with right now, could you guys test the v2.13 build and see if that fixes things for you?
Status: Accepted
Owner: orangytang
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From [email protected] on May 01, 2012 00:09:17
Appears to be resolved here, very nice. Thank you.
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From orangytang on May 01, 2012 00:41:07
Status: Verified
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Related Issues (20)
- Blank (all white) map.html HOT 8
- weird circular artifect around the map subset HOT 1
- Missing Layer and there is no option to switch maps HOT 1
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- Missing blocks in render HOT 2
- Signs: character ' not escaped
- `mode="cmd"` still tries to open a display on MacOS HOT 1
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- Support for 1.18 HOT 2
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- Support for 1.20 HOT 1
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