Comments (3)
Confirmed, this doesn't seem to have a fully completed codepath, however, we can utilise the options from the pause menu with some checks to do this properly in the future.
The sound and thread overflow and cause a race condition in the current code, and this behaviour just needs to be programmed into that path.
Another rabbit hole worthy bug :)
from outfox.
I'm not sure what we're going to do on this one.
Talking to some of the older developers, it seems the code was never written to reset gameplay using the operator menu. I mean why would you ever need to when we have pause?
I'm going to talk with the team on a solution, it is a bug due to the crash, but we need to decide to disable it, or to maybe write a new codepath for it.
from outfox.
Figured out what happened here. Audio was getting into a position where it would be impossible to play anymore, so that's dealt with.
from outfox.
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from outfox.