Comments (5)
Can you run flump with adl and give us a stack trace?
(see the "Bugs" section of the readme for how to do that)
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(Also - what is monster.fla?)
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It sounds like the issue is dealing with this example code: https://github.com/aduros/flambe-demos/tree/master/monster. monster.fla should be the same as flump.fla though.
@sonygod Do the test animations in https://github.com/threerings/flump/tree/master/exporter/src/test work for you?
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I did not test that case .https://github.com/threerings/flump/tree/master/exporter/src/test, I will try
I just test monster.fla only (flambe-demos/tree/master/monster)
the version of Flump is 0.1,
and evertything work fine except export ,nothing error was throw and nothing was exported.
can you throw some bug when export get error ?
is something I missing?
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may be my computer config problems..now it's work.thanks.
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Related Issues (20)
- Sprites with size larger than 2046px break preview mode HOT 6
- What the heck is Flump HOT 2
- Starling 2.0 HOT 3
- Trying to compile exporter project HOT 9
- Is there a way to pause or stop the load process? HOT 1
- Child MC looping behavior does not match Flash's
- Error while building Flump HOT 15
- How to approach frameworks that lack skewing?
- Custom properties HOT 8
- Possibility to use (inject) custom implementations HOT 2
- Issues after packaging exporter
- Simplify Flipbook HOT 1
- Custom texture size export settings ? HOT 1
- Texture creation from flash.display.BitmapData HOT 4
- Error: Unable to parse movie in <MovieClip name> HOT 2
- Possibility to clone Movie, instead of creating new one with the same id
- Any future plans? HOT 1
- Flump exporter stuck in background processes in Windows 10 HOT 3
- Ported to Haxe (Starling + OpenFL) version of Flump HOT 1
- Linux command line exporter HOT 2
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