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groves avatar groves commented on June 3, 2024

What would flump be able to do better than existing font atlas tools?

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tconkling avatar tconkling commented on June 3, 2024

The existing font atlas tool I've been using does a shitty job of packing
things into an atlas (and also it costs money). It's certainly not a
necessary Flump feature, though it'd be nice to support Flash animations
that use text.

On Wed, Nov 14, 2012 at 1:20 PM, Charlie Groves [email protected]:

What would flump be able to do better than existing font atlas tools?


Reply to this email directly or view it on GitHubhttps://github.com//issues/17#issuecomment-10385569.

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groves avatar groves commented on June 3, 2024

Supporting Flash animations that use text seems like a much larger order. Any text effects you use will need to be baked into their own bitmap font, and detecting that that's necessary will probably require some fancy XFL work. Even then, the output from flump at runtime will be different enough in size and appearance to be to make using it shitty: Flash will be kerning and using ligatures and whatnot and the bitmap fonts can't do that.

For text that changes infrequently, I'd prefer to have the underlying platform render the text into a bitmap and display that, since that gets around the deficiencies of bitmap fonts. Even then it won't match Flash, but at least it won't look ancient. Supporting that as well means there'd need to be an option to say if a given piece of text is rendered by bitmapped fonts or to a bitmap.

Text is hard to do well.

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tconkling avatar tconkling commented on June 3, 2024

Yeah, that's fair. What I really care about is just bitmap font creation, and I hate having to pay for expensive tools (http://glyphdesigner.71squared.com/) to accomplish something so simple. Flump already does texture atlas creation, so I've just been wanting to shoehorn font bitmapping into it.

But it's probably better suited to a separate tool.

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