Comments (2)
Multiple project windows sounds good to me. I like the simplicity of everything in a directory being exported in the same way. At some point we can add command-line support for exporting, and that'll make it suck less when you want to batch export all 10 projects that go into your game.
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Implemented
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Related Issues (20)
- Sprites with size larger than 2046px break preview mode HOT 6
- What the heck is Flump HOT 2
- Starling 2.0 HOT 3
- Trying to compile exporter project HOT 9
- Is there a way to pause or stop the load process? HOT 1
- Child MC looping behavior does not match Flash's
- Error while building Flump HOT 15
- How to approach frameworks that lack skewing?
- Custom properties HOT 8
- Possibility to use (inject) custom implementations HOT 2
- Issues after packaging exporter
- Simplify Flipbook HOT 1
- Custom texture size export settings ? HOT 1
- Texture creation from flash.display.BitmapData HOT 4
- Error: Unable to parse movie in <MovieClip name> HOT 2
- Possibility to clone Movie, instead of creating new one with the same id
- Any future plans? HOT 1
- Flump exporter stuck in background processes in Windows 10 HOT 3
- Ported to Haxe (Starling + OpenFL) version of Flump HOT 1
- Linux command line exporter HOT 2
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