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MarcelKlammer avatar MarcelKlammer commented on May 22, 2024

I never use Flash Builder. It works with FDT and as a FLA in Adobe Animate. So I guess it's a configuration problem in Flash Builder.

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Gamezpedia avatar Gamezpedia commented on May 22, 2024

@nuttapolkung i just re added the ane and the swc and it added the absolute path and compiled successfully, @MarcelKlammer but after compiling it , it's not showing camera or anything except this > https://ibb.co/mU1Sn5, also where can we purchase this ane . thanks

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MarcelKlammer avatar MarcelKlammer commented on May 22, 2024

It seems that you have some camera software installed that intercepts or creates a new virtual camera.

In CameraUtils there is

camera = Camera.getCamera("1");

That's acutally my default camera. So if you change "1" to "0" or "2" these are the other cameras in your system.

Also, please contact us via out website: tastenkunst.com/contact for a license.

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Gamezpedia avatar Gamezpedia commented on May 22, 2024

thank you it is working changed it to 0 :)

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PByH avatar PByH commented on May 22, 2024

I have the same issue on Windows 7 x64. I see that this lib supports only Windows x86, may be this is the reason?
UPD: problem partially solved
I have added native extension to descriptor:
<extensionID>com.tastenkunst.brfv4.ane.BeyondRealityFace</extensionID>
then I used AIR SDK 26
then I used correct swf-version in flex-config:
<swf-version>37</swf-version>
now there is another problem:
when I call brfManager.init(rectangle, rectangle, "com.mycompany.app"/*appId from descriptor*/)
exception, information=ArgumentError: Error #3500: The extension context does not have a method with the name _brf_init.

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MarcelKlammer avatar MarcelKlammer commented on May 22, 2024

Was there an update where we could compile ANEs to Win64 now?

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