Comments (7)
I will not implement this idea at this point of time.
I aim to not have stuff on dev for longer periods of time and try to keep my changes smaller.
The refactoring to support another platform was bigger than I expected. Also the main reason why it's not merged to master is that the nuget packaging needs to be updated
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I aim to not have stuff on dev for longer periods of time
Good goal 👍
Which platforms do you want to support?
I tried upgrading the SharpCaster target framework to dotnet-standard-1.x (as an experiment) but I got compilation trouble (like the Generic.xaml not being able to build, etc)
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I currently have .NET 4.5.x, Windows 8.1 and Windows Phone 8.1.
Will look into adding dotnet-standard but not sure what's the status of socket APIs there.
Mainly did the .net 4.5.x support to practice building library that targets multiple platforms.
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Ok.
Is there anything specific for which you want to keep the win8.1 (phone) support?
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It's to support UWP development. Mainly targeting Win10 but you can get win8.1 (phone) for free.
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Aah, I thought that for UWP you had to create an UWP library or target windows 10
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Done. When pushing stuff into dev and wanting to publish just add -pre tag into it and it will be released ot nuget with the tag.
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Related Issues (20)
- White screen after casting webpage. HOT 1
- Launching Netflix Via SDK - REQUEST HOT 1
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- Xamarin Ios HOT 2
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