Comments (3)
Related is the idea of positioning being relative.
I'm working on a bit of refactor that will add some of this or most of this functionality.
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This has sort of been fixed on project-foxtrot
though I don't know if it is adequate yet.
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Only thing missing right now:
- Implement something to handle resizing of the game window, automatically re-aligning and re-sizing elements. The same function should handle anything internal being resized.
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Related Issues (20)
- Wishlist HOT 1
- REDESIGN (Based on eOS mockups)
- data x and y values are not being accepted
- Event-handling functions should return false to indicate they have not handled an event, anything else is accepted as handled HOT 1
- Implement a tooltip feature, drawing a customizable element outside of the standard tree of elements HOT 3
- pop.import completely broken
- Make a function that deletes and recreates pop.screen HOT 1
- The old version of setSize() fixed alignment manually, whereas the new version uses align() HOT 1
- Element automatically updates when a property describing it is modified HOT 2
- Window buttons non-functional after window element is moved HOT 1
- bezierEditor / bezierHandle elements HOT 1
- Button elements within window element non-functional HOT 1
- info / debug level logging HOT 2
- Implement "hovered" callback for elements HOT 1
- When a handler deletes itself in some way, it will still be referenced in pop.hovered?
- window element todo
- Use 2 spaces for formatting instead of 4 HOT 1
- Make inheritsFromElement check by reference instead of a string
- Window X button works when mouse is released over it when it should only be on clicks
- Default window containment mode on transparent window in current test is failing
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