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joshpinto6

scuff's Issues

TODO List

The text based list was getting unmaintainable, so I've decided to move it here.

Big ol' List of Todos

Once everything on this list is completed, the editor should be in a usable state. This list is not complete and I'll add stuff as I think of it. Bold tasks are ones that might take a long time, italic tasks aren't necessary but I want to do them anyways..

Block Renderer (Scuffr)

  • Fix nested block spacing
  • Make tab move to the next input
  • Add block palette sidebar (with a good API)
  • Make proper API for the SVG definitions
  • Comments
  • Make the right click menu items actually do stuff
  • Add global drag and drop
  • Make script order reliable + add hat block priority in context menu
  • Scrolling while dragging blocks
  • Custom block editor

Editor

  • Ability to grab corners of windows
  • Constrain split pane size
  • VSCode-like Tabs
  • Move interaction management from ScuffrWorkspace to ScuffEditor.
  • Move context menu to editor
  • Menu bar
  • Hotkey system

Core

  • Use a component system for block properties + move Scuffr stuff into components
  • Add targets properly
  • L10N
  • Add Monaco editor window
  • Saving and loading projects to custom format
  • Reorganize CSS

Scratch

  • Add scratch-paint as an editor window
  • Custom block support
  • Add the sound editor as an editor window ?
  • Create target list and inspector editor windows.
  • Importing and exporting as SB3.

Scratch Runtime

  • Create Scratch Runtime (a fork of scratch-vm, bundled inside scuff-scratch)
  • Bundle scratch-render, scratch-audio and scratch-svg-renderer and create an editor window for the actual project.
  • Program the whole engine lmao.
  • Sandbox compiled code execution in an iframe.
  • Move all compiler and block logic into components

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