Comments (4)
Changes made.
(I need to find out how to change the script for all tokens, and not just a single objective token)
+ function onDestroy()
+ clearRangeRuler()
+ end
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Fixing this will be quite hard, because of #67.
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FWIW, I ended up doing a little bit of research, trying to figure out how the infinite stack of tokens was created. It's actually a two-step process. First, you create whatever token/object you want to be infinity available.
For this bug, we'd take an objective token out of the stack, and fix the scripts/every state to automatically clear the range ruler when the object is destroyed (see above).
Then we'd have to create a Custom_Model_Infinite_Bag
. There are some (rough) ideas/instructions here, but basically you create a custom object, style it like an objective token, make it an infinite bag, and then throw one of the (fixed) tokens from above in it, making it infinitely full of the (now fixed) objective token.
Finally, to fix parts of #67, we will need to copy over these fixed tokens to the objective cartridges.
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This fix needs to be re-applied (and takes multiple steps).
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