Comments (5)
some useful pages:
- http://g3zarstudios.com/blog/google-analytics-in-unity/
- http://www.gamedev.net/page/resources/_/business/business-and-law/tracking-player-metrics-and-views-in-flash-games-with-google-analytics-r3625
from swarm.
Okay, I think we're now tracking most of the data on the statistics screen. Stats verified to be working and visible in realtime:
- time at which first unit/upgrade of each type was purchased
- number of units/upgrades purchased in total
It's possible that I'm logging too much here and may need to pull back if I'm hitting any analytics limits. Throttling the total-purchased stat would be fine.
Custom dimensions/metrics that are now logged, but not available in realtime reports - we can verify these in ~24 hours:
- app version
- save file size in chars
- click log size in chars
Total unit count is not tracked, only purchased units - so, ex. drones built by queens don't appear in the metrics. That's fine, more interested in what tier they're at.
It's common to buy the first unit in a tier to unlock twin upgrades though, so that might throw the metrics off a bit - they buy one of tier n then continue building tier n-1. Meh, close enough.
from swarm.
app version is working. save file size and click log size are not. looks like scoping in ga was wrong: product instead of the only other option, hit. changed, let's take another look tomorrow.
https://developers.google.com/analytics/devguides/platform/customdimsmets#example-hit
from swarm.
This is now logged, but not in a useful way! GA only seems to want to tell me the total for all players, or show me how many sessions had exactly the same total.
from swarm.
#58 makes click log size obsolete, and save file sizes are relatively small - way less than 10k - so I'm not going to sweat this.
I'm satisfied with our analytics for now.
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Related Issues (20)
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