Comments (5)
Did you fix the attack on players? I can't remember if I looked into this or not but it has to be programmed differently to the players (possibly reducing their frame and walk speed while slowed might work) but just slowing their frame speed causes them to hit you when your not near them.
from mir2.
no i've not changed the frame speeds yet on players for attacking, only movement
from mir2.
Just read that over again, I was referring to the monsters in the second half (e.g. being hit when they aren't near you) if you try to apply a similar slow effect to monsters.
from mir2.
no i don't see a need to apply slow frames to monsters - we can control their slowness by walk wait and attack wait. Only reason theres more of a need to do this on players is because having a walk-wait for players will be annoying
from mir2.
But the issue here is that if you just slow down the walk wait / attackwait the monster will look stupid - moving to their next space fast and attacking fast. I think you need to add a combination of both so that the walkwait/attackwait are in combination with the frame speed change.
from mir2.
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from mir2.