Comments (6)
Author: hikerstk
I totally agree with the head-to-head in secret garden, that's very difficult to win.
Generally it appears that most of the 'old' tracks are locked, while new tracks are unlocked, so it might be worth restructuring the challenges so that new tracks are locked, to give more motivation for people who have played STK before.
Also we should make sure that more difficult AI modes are used later, so that early challenges only use low level AI.
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Author: auria
Oh, and before 0.7.1, we need to add city track in there (in GPs too)
from stk-code.
Author: hikerstk
I've modified the 'head to head race' in Secret Garden to use the easy AI, which makes this a bit more manageable. Postponing the rest for 0.7.2
ATM it's pretty difficult to change the challenges, since it's not obvious which tracks they depend on - the dependency on other challenges is too complex to easily understand the graph.
It might be easier if instead of specifying which challenges a challenge depend on, add a list of tracks a challenge depend on (additionally). Then perhaps make the GP challenges a separate 'branch' or list: gp5 depends on gp4 depends on ... on gp1 (plus the tracks as dependencies). That would make it easier to shuffle tracks in the GPs around.
Also perhaps add a 'sequence' / difficulty number to each challenge: instead of limiting the number of available challenges by using the graph dependencies, use the track dependency (mentioned above), and then show the next three (or four ...) available challenges according to the sequence numbers. This would make it easier to show easier challenges earlier.
This just for brainstorming :)
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Author: hikerstk
Postponed till 0.7.3 at least.
from stk-code.
Author: auria
Will be done along story mode
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Author: auria
done as part of story mode
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Related Issues (20)
- Improve the contrast with text written in team colors HOT 1
- Group karts by kart class in the kart selection screen
- Server list problems showing bots
- Fractional star votes are not displayed correctly
- Cannot build for Android HOT 1
- STK sometimes crashes when it's brought to background HOT 3
- server memory leak when client directly joins with network-ai=server-max-players HOT 4
- The number of displayed items from RibbonWidget changes massively depending on the base skin
- Add a search bar for karts HOT 4
- Unify --network-ai into server startup command HOT 4
- use higher quality textures HOT 1
- make the turning wheel on phone transparent HOT 1
- The multiplayer focus dispatcher button is focusable in single player
- Fail to launch on Debian 12 HOT 2
- Debug client crashes during the launch due to an assert in graphics engine
- Address sanitizer sometimes fails at launch
- The additional spinners in the splitscreen kart selection screen don't highlight the navigation arrows correctly
- Large number of kart icons don't fit when launching
- [Control Settings] PS4 controller buttons show as Xbox buttons
- [Menu] Normal race and Lap trial have the same icon HOT 4
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