Comments (1)
Resolved 👍🏻
from backbone.
Related Issues (20)
- Starting a drag event and finishing it outside the window still results in a crash HOT 3
- Dragging with zoom/viewport seems off. Mouse is moving more and more away from dragged object HOT 1
- Call events in order defined by their `priority` or `zIndex`
- Change drag system for payload to allow user to cancel events
- Dynamics in the input system to classes
- Selectable trait and system HOT 4
- Unselect the current element when a none selectable element gets the pointer
- Reduce delays in the input system
- Development Mode debugging
- Exception on input handling HOT 5
- Extend default traits to handle sprites and sprite animation components HOT 1
- Extend default traits to handle text rendering HOT 1
- RealmBuilder.withTrait allows any type to be registered
- Notes on the Asset System
- Notes of Entities
- Sample-based performance measuring with `prefmon` HOT 2
- Allow defining a stage for system's execution
- Cannot pass custom game type HOT 3
- Large archetypeBuckets[archetype] list makes frame too low HOT 1
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