Code Monkey home page Code Monkey logo

Comments (6)

mellinoe avatar mellinoe commented on May 19, 2024

(Oops, didn't see which repo this was posted in)

Veldrid's abstraction is pretty similar to Xenko's, from what I see. If you were building something from scratch, it would make more sense to build on top of an abstraction like Veldrid's, but given that the code in here is already written and tested, etc. there's probably very little to be gained by rewriting it.

from stride.

xen2 avatar xen2 commented on May 19, 2024

Interesting, didn't know this project!
Looks like they have many abstractions similar to D3D12/Vulkan just like we did, such as ResourceSet.

It probably need a careful check/inspection to see if all the custom internal needs we have are available (if we end up having to customize it a lot to the point it's almost a separate fork, there is no point).

Still, lot of work and so many other things to do, so I don't expect this to be checked/happen anytime soon, but when things settle down little bit I will try to keep it in mind and take a closer look at it.

@mellinoe I am curious, how did you generate the OpenGL binding? I wanted to get rid of OpenTK at some point (huge dll, no big improvements in sight, and we mostly need only bindings).

from stride.

mellinoe avatar mellinoe commented on May 19, 2024

@xen2 I've actually written the OpenGL bindings by hand. I figured that the number of functions I was actually interested in calling was small compared to the entire set. I believe MonoGame is doing something similar -- just importing what they need. I was never all that interested in the other parts of OpenTK, so I didn't need them either.

from stride.

tebjan avatar tebjan commented on May 19, 2024

i see, as it is overlapping quite a lot, it would need a comparison by feature. since xenko bindings run fine and having them in the repo makes it more easy to change/add features.

however, picking only the OpenGL methods needed as in #68 sounds like a good plan for mobile.

from stride.

xen2 avatar xen2 commented on May 19, 2024

@tebjan Agree, it won't replace Xenko Graphics code as it is quite tailored to our need and it evolves quite a lot,
I was mostly interested to look into it for specific parts/improvements (such as #68 as you mentioned).

from stride.

tebjan avatar tebjan commented on May 19, 2024

i'd consider this closed then since veldrid is currently not an option.

from stride.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.