Comments (2)
strude gui is pretty bare bones
you can use myra or avalonia ( maybe also wpf ? ) inside stride which have that feature allready
its like beating avalonia at its own game by trying to have everything they have too
from stride.
strude gui is pretty bare bones
you can use myra or avalonia ( maybe also wpf ? ) inside stride which have that feature allready its like beating avalonia at its own game by trying to have everything they have too
Agreed, but what's the point of having a stride GUI at all if it's not gonna have the bare mínimum at least. I mean, under that logic why have it (Stride GUI) instead of making a full implementation of myra or avalonia in Stride for instance.
If we are gonna have a barebones GUI, ok, but at least we may try to improve it over time in order to make it more complete and apt for the needs we have. Of course there is always the chance than we change it and start the implementation of avalonia or myra for this purpose in the future, but until then i think this should be the approach we should consider.
That being said i know and appreciate why you tell me this, is related to give me solutions to not being stuck, and as such i take the advice and when the time come i may implement it, i'm not there yet, so thank you for the advice.
from stride.
Related Issues (20)
- Clean Install - NuGet - Stride.Core.Assets.CompilerApp.exe fails - NuGet conflict HOT 5
- Scope based editor window system HOT 4
- UI Page Will Crash if a Slider is added to a Canvas panel
- How to make android start full screen display HOT 3
- Non-existing shader crashes Game Studio HOT 1
- AssetCompiler error on multi-project configuration HOT 7
- How to get latest version? HOT 3
- Duplication of Entity with List<T> variable (where T is something referenceable in a scene like Entities or Components) crashes editor HOT 2
- Android emulator startup texture setup crash HOT 5
- DebugPhysicsShapes not rendering in layers other than group0+ flickering
- Compilerservices File Scoped doesnt work
- [Docs] README.md updates
- Editor Scene Hierarchy Memory Leak HOT 8
- Projects with graphics level 9 1 and level 9 graphics compositor crash at startup HOT 6
- Overflow Exception when getting SoundInstance position
- Current Stride.Native.targets file prevents from using modern NET MSBuild
- Can't load assets when the root asset/folder name has # prefix HOT 4
- OpenGL ES 2 support dropped without official notice
- Potential skin/bone animation bug
- Rename "Down" input methods for clarity from "Pressed" (e.g. IsKeyDown, IsMouseButtonDown etc.) HOT 5
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from stride.