Comments (1)
If you want the lucky tier to appear less often, you should reduce the weight of the lucky tier.
The "weight" system takes into account every possible tier an item can get and gets their weights. Theoretically, since you added the fishing rod to the common tier, the total weight would bump from 3 to 11. A random number is generated between 0 and 10 and if it lands between 0 and 2, you get the lucky tier as it has a weight of 3. One of 3 things must have happened in your case. (1) you were lucky and kept rolling 0,1,2 or (2) there is something fundamentally flawed with the way the item picker is picking the the fishing rod as it's the only one using an "id" while the others use "tag", or (3) you used a "tag" for the fishing rod "verifier" rather than an "id".
Lastly, you are indeed right about a lack of negative tiers for tools. I haven't really gotten around to working on that as I was busy coming up with tiers for bows. But you should be able to simply create a datapack and distribute it. I'm fairly certain that java players know how to use them given how more commonplace they are now.
Thanks for the feedback. It was a real eye opener.
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