Stephan Osterburg's Projects
Course contents for my upcoming Advanced Python for Maya course
Art Image Classification
Advanced skin cluster weights smoothing tool for Autodesk Maya
CMake modules for common applications related to computer graphics
Repository for cgMonastery development
Fast and persistent subset of maya.cmds
Various maya tools that I write for my personal projects.
coding exercises from hackerrank, leetcode, codesignal etc.
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
initial submission
initial
udacity CppND
A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.
ExifTool meta information reader/writer
Forest Cover Type Classification
Maya Python Tools
3D Character Editor with Morphs and Wardrobe for Godot 3.2
Code for SIGGRAPH paper CNNs on Surfaces using Rotation-Equivariant Features
ICT's Vision and Graphics Lab's morphable face model and toolkit
Deformer suite for Autodesk Maya
Tools and misc things maya related
Collection of math nodes for Autodesk Maya
Autodesk Maya Training Material
An example of a Maya "feature" node
An example of how to create a Python C++ extension for use in Maya
An example of building standalone applications using the Maya libraries
Maya Plugins and more
Collection of useful utilities for Autodesk's Maya API written in C++
Python scripts for Metashape (former PhotoScan)