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Comments (18)

sickhate avatar sickhate commented on June 2, 2024 6

Even on stable steam os is broken

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Zodiaksl avatar Zodiaksl commented on June 2, 2024 5

Can confirm.

Also on latest BETA. Tried going back to Stable, pre-release, uninstalling, reinsitalling, etc.

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Lordmau5 avatar Lordmau5 commented on June 2, 2024 5

Adding onto this, one of the plug-ins I have installed (I assume a theme) is preventing me from opening a view of a game

Error Reference: Shared SteamUI_8751946_f71b1e5c8d53b3f1

Cannot read properties of undefined (reading 'InnerContainer')

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PartyWumpus avatar PartyWumpus commented on June 2, 2024 4

The problem has been found, valve has renamed most of the CSS classes in the entire UI. Shouldn't be too hard to work around.

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ShadowMonster99 avatar ShadowMonster99 commented on June 2, 2024 4

upvote this forum post:
https://steamcommunity.com/groups/SteamClientBeta/discussions/3/4298194722189670859/

Steam is making changes that will affect mods like this.

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spamsgood avatar spamsgood commented on June 2, 2024 3

It's also broken preview. It's so broken for me I can't even launch games because when i select any game this is what I get. image

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PartyWumpus avatar PartyWumpus commented on June 2, 2024 2

Commit 4a7e9a5 should fix this. Try updating to the newest prerelease.

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d3m3vilurr avatar d3m3vilurr commented on June 2, 2024 2

Still on latest SteamOS Beta Channel, Updated to v2.12.0-pre1

Decky is now accessible from Game mode. However, I get errors for every single plugin trying to load.

plugins also have to update DFL to 3.25

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Zodiaksl avatar Zodiaksl commented on June 2, 2024 1

Still on latest SteamOS Beta Channel, Updated to v2.12.0-pre1

Decky is now accessible from Game mode. However, I get errors for every single plugin trying to load.

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AndehX avatar AndehX commented on June 2, 2024

any idea how long this will take to fix?

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zcoop98 avatar zcoop98 commented on June 2, 2024

upvote this forum post:

https://steamcommunity.com/groups/SteamClientBeta/discussions/3/4298194722189670859/

Steam is making changes that will affect mods like this.

Looks like staff replied to that thread (emphasis mine):

toms 13 hours ago
I want to clarify an aspect of what has changed: classes are not being randomized every update. These classes have all changed in the most recent beta update, because of the changes to classname generation, but there are not currently any plans to change them all again in future updates. Of course, there is no guarantee that any given class will remain the same between updates, but this has always been the case.

Just sorta a fact of life with community projects that hook into UI; hopefully what they say holds true and classname changes won't need to be a common occurrence in the future.

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sickhate avatar sickhate commented on June 2, 2024

I cant wait for this to be fixed. These plugins are awesome

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PartyWumpus avatar PartyWumpus commented on June 2, 2024

For now I'd just switch to the stable client.

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Zodiaksl avatar Zodiaksl commented on June 2, 2024

Commit 4a7e9a5 should fix this. Try updating to the newest prerelease.

How does one download this in Desktop mode?

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PartyWumpus avatar PartyWumpus commented on June 2, 2024

How does one download this in Desktop mode?

Rerun the installer script and select "update to the latest prerelease", can be downloaded from the big download button on this repo's readme page

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sickhate avatar sickhate commented on June 2, 2024

Yeah still some broken here on beta as well

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HugLifeTiZ avatar HugLifeTiZ commented on June 2, 2024

Still some broken here? More like most, for me. ControllerTools, Shotty, ProtonDB Badges, SteamGridDB, and more very useful plugins are now broken, and their maintainers have to be the ones to perform updates in order to not be broken? Can Decky do anything to future-proof against this sort of thing?

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TrainDoctor avatar TrainDoctor commented on June 2, 2024

Still some broken here? More like most, for me. ControllerTools, Shotty, ProtonDB Badges, SteamGridDB, and more very useful plugins are now broken, and their maintainers have to be the ones to perform updates in order to not be broken? Can Decky do anything to future-proof against this sort of thing?

We already have in terms of frontends, it's called global DFL. Plugin authors can reference the current plugin template.

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