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ChristianWeyer avatar ChristianWeyer commented on May 23, 2024

FYI: I changed my server code code to Fleck and left the client Html5/JS code untouched - and it seems to work on my iPad, my iPhone and the Android emulator.

But there is an hickup on iOS when first connecting... need to look into it.
Plus I have intermittent connection drops on all browsers. On my iPad it says:
"WebSocket frame (...) is too long"

Any idea?
Thanks.

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ChristianWeyer avatar ChristianWeyer commented on May 23, 2024

Seems to be related to how I handle client connections in my server code - hm. In your sample you just use List which is not meant to be thread-safe - right?
I am trying to use ConcurrentDictionary<string, IWebSocketConnection>, BTW.

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ChristianWeyer avatar ChristianWeyer commented on May 23, 2024

OK - seems that I always thought that when using WebSocketServer I am already multi-threaded in handling connections, requests etc. - which seems not to be the case.
Did I get this correct?

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ChristianWeyer avatar ChristianWeyer commented on May 23, 2024

I now have it running on Firefox, Chrome, Safari, iPhone, and iPad - no luck (yet?) on Android (emulator).

Would still be interested in the answers regarding multi-threading in the server, however.
Thanks!

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statianzo avatar statianzo commented on May 23, 2024

Client connections are multi-threaded. They rely on Socket.Begin/EndAccept. As for no luck with Android, afaik Android doesn't have support for WebSockets, aside from Mobile Firefox for Android.

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ChristianWeyer avatar ChristianWeyer commented on May 23, 2024

Thx!

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