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Aposhian avatar Aposhian commented on August 16, 2024

My current code works by implementing From<EntityInstance> for a custom type, and then sending the relevant information for spawning as an event to a spawning system.

My initial idea for making this more ergonomic in this library was directly sending EntityInstance as events for user code to integrate into game engine logic. However, the only way I can think to get that to work is to clone the entire EntityInstance object before cloning.

Another idea is to make the LdtkPlugin generic to entity type definitions, and then send events for each of those individually, but that would require reflection and may become really messy.

Thoughts?

from bevy_ecs_tilemap.

StarArawn avatar StarArawn commented on August 16, 2024

Please see:
#84

from bevy_ecs_tilemap.

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