Comments (2)
Trying my hand at this, this is surprisingly involved / frustrating. The core issue is that we're working with Handle<ColorMaterial>>
in most places, and the size is stored on the Texture
currently.
This means that we're forced to use several layers of indirection, piping everything through the entire logic stack and further bloating things like MapQuery
to store more Assets
resources which we use to look up the information we need.
In the new renderer, this information will be stored on a new Image
type: see bevyengine/bevy#2632.
My initial work can be found at https://github.com/alice-i-cecile/bevy_ecs_tilemap/tree/detect-size; anyone who's interested can pick this up / poke around and work off my branch freely, but I'm going to put this down for now and try to clean up the architecture a bit / wait for the rendering rework to drop.
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This is now reality!
from bevy_ecs_tilemap.
Related Issues (20)
- TextureAltas and TileSize issues
- iso_map.tmx shows shifted and mirrowed x/y tiles HOT 2
- [Feature Request] Auto tiling HOT 6
- Tile textures get re-copied every frame, even when not updated HOT 3
- Error in the tiled.rs HOT 2
- Improve workaround for wgpu's gles texture type inference HOT 3
- bevy 0.10 support HOT 1
- Hexagonal tmx map will not render correctly HOT 9
- Is there any way to set opacity? HOT 2
- Not using the atlas feature on web breaks rendering HOT 1
- Add the Reflect and/or Inspectable traits to tilemap structs so we can use them nicely with egui_inspector
- Hexagon generation seems to not working correctly HOT 6
- Error in 3d_iso example on mouse to tile HOT 2
- Are `HexRowDirection` and `HexColDirection` incorrectly swapped?
- Unable to swap positions of tiles.
- "basic" example (and others) don't show any tiles HOT 2
- Hot reloading tilesets does not work
- Feature request: Support animations from non-adjacent tiles HOT 2
- Adding Object Layers from Tiled .tmx files HOT 1
- Reloading tiled map in `examples/helpers/tiled.rs`
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