Comments (2)
Thanks, this is a great feature suggestion! Map
to be clone either, but I do agree having an easier way of cloning map settings would be great! I'm currently working through some of the backend chunk stuff to make things more performant, either you can make a PR for this or I can add this feature sometime in the near future.
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closed since it was done in 3ac42b4
from bevy_ecs_tilemap.
Related Issues (20)
- TextureAltas and TileSize issues
- iso_map.tmx shows shifted and mirrowed x/y tiles HOT 2
- [Feature Request] Auto tiling HOT 6
- Tile textures get re-copied every frame, even when not updated HOT 3
- Error in the tiled.rs HOT 2
- Improve workaround for wgpu's gles texture type inference HOT 3
- bevy 0.10 support HOT 1
- Hexagonal tmx map will not render correctly HOT 9
- Is there any way to set opacity? HOT 2
- Not using the atlas feature on web breaks rendering HOT 1
- Add the Reflect and/or Inspectable traits to tilemap structs so we can use them nicely with egui_inspector
- Hexagon generation seems to not working correctly HOT 6
- Error in 3d_iso example on mouse to tile HOT 2
- Are `HexRowDirection` and `HexColDirection` incorrectly swapped?
- Unable to swap positions of tiles.
- "basic" example (and others) don't show any tiles HOT 2
- Hot reloading tilesets does not work
- Feature request: Support animations from non-adjacent tiles HOT 2
- Adding Object Layers from Tiled .tmx files HOT 1
- Reloading tiled map in `examples/helpers/tiled.rs`
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