Comments (2)
We should have a way of hiding entire layers. Thanks for the issue!
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This is now complete please use the Visibility component on the TileMap bundle!
from bevy_ecs_tilemap.
Related Issues (20)
- bevy behaves weird with reference to a relative path for Tiled TMX tileset references HOT 2
- Tiled: Spacing incorrectly parsed HOT 16
- Parallax
- Update to Bevy 0.12.0 HOT 27
- License shown as "non-standard" on crates.io HOT 3
- YSort in TilemapRenderSettings gives same z value for all tiles in a layer HOT 1
- Implement `MapEntities` for tilemap
- Color example implies texture is mandatory
- TilePos world location is not aligned with the drawn location in the tiled helper HOT 1
- Incorrect usage of rs-tiled HOT 4
- Errors in helpers/tiled.rs HOT 2
- Correct process to add a Collider HOT 5
- AnimatedTile add/remove bug HOT 2
- 0.12 bug: despawn + spawn during state change, without spawning texture, panics
- Wrong tiles placement when images height are superior to tiles height with isometric maps HOT 3
- TileStorage, TilemapSize, TileTextureIndex, TilePos are not Components anymore. HOT 2
- Obscure error in 'basic' example with slight modifications. HOT 3
- Update to Bevy 0.14 HOT 7
- could some one turn this in to an example ?
- Compile error: crate-private type `RenderChunkSize` in public interface HOT 6
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