Comments (1)
Interesting. I'll take a look at this. I think I want to move away from morton encoding as we don't really benefit much from it and instead use row major ordering instead.
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Related Issues (20)
- TextureAltas and TileSize issues
- iso_map.tmx shows shifted and mirrowed x/y tiles HOT 2
- [Feature Request] Auto tiling HOT 6
- Tile textures get re-copied every frame, even when not updated HOT 3
- Error in the tiled.rs HOT 2
- Improve workaround for wgpu's gles texture type inference HOT 3
- bevy 0.10 support HOT 1
- Hexagonal tmx map will not render correctly HOT 9
- Is there any way to set opacity? HOT 2
- Not using the atlas feature on web breaks rendering HOT 1
- Add the Reflect and/or Inspectable traits to tilemap structs so we can use them nicely with egui_inspector
- Hexagon generation seems to not working correctly HOT 6
- Error in 3d_iso example on mouse to tile HOT 2
- Are `HexRowDirection` and `HexColDirection` incorrectly swapped?
- Unable to swap positions of tiles.
- "basic" example (and others) don't show any tiles HOT 2
- Hot reloading tilesets does not work
- Feature request: Support animations from non-adjacent tiles HOT 2
- Adding Object Layers from Tiled .tmx files HOT 1
- Reloading tiled map in `examples/helpers/tiled.rs`
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