Comments (3)
That looks good! Thanks for the fast response!
Is the 0u16
argument the layer_id? Makes sense to keep that. Also, I'd recommend using an enumeration instead of a boolean for the third 'offset' argument. You could more easily extend it to different options (center, upper left, fixed offset, etc). I'd also suggest having the reverse mapping of pixel to map (useful for mouse selection).
from bevy_ecs_tilemap.
Yes, this would be useful. I can provide an API like:
// 0u16 is map id.
// Assuming tiles are 16x16.
let map_pos: UVec2 = map_query.pixel_pos_to_map_pos(0u16, Vec2::new(8.0, 8.0));
assert!(map_pos == UVec2::new(0, 0));
let pixel_pos: Vec2 = map_query.map_pos_to_pixel_pos(0u16, UVec2::new(0, 0), true); // boolean represents centered or not?
assert!(map_pos == Vec2::new(8.0, 8.0));
We likely will need layer_id as well since each layer can have its own tile sizes.
from bevy_ecs_tilemap.
Fixed by #268
from bevy_ecs_tilemap.
Related Issues (20)
- TextureAltas and TileSize issues
- iso_map.tmx shows shifted and mirrowed x/y tiles HOT 2
- [Feature Request] Auto tiling HOT 6
- Tile textures get re-copied every frame, even when not updated HOT 3
- Error in the tiled.rs HOT 2
- Improve workaround for wgpu's gles texture type inference HOT 3
- bevy 0.10 support HOT 1
- Hexagonal tmx map will not render correctly HOT 9
- Is there any way to set opacity? HOT 2
- Not using the atlas feature on web breaks rendering HOT 1
- Add the Reflect and/or Inspectable traits to tilemap structs so we can use them nicely with egui_inspector
- Hexagon generation seems to not working correctly HOT 6
- Error in 3d_iso example on mouse to tile HOT 2
- Are `HexRowDirection` and `HexColDirection` incorrectly swapped?
- Unable to swap positions of tiles.
- "basic" example (and others) don't show any tiles HOT 2
- Hot reloading tilesets does not work
- Feature request: Support animations from non-adjacent tiles HOT 2
- Adding Object Layers from Tiled .tmx files HOT 1
- Reloading tiled map in `examples/helpers/tiled.rs`
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from bevy_ecs_tilemap.