Comments (20)
Alternatively you first have a raw water resource (LqdWater) which is mined and then split into regular H2O (Water) (Water) and D2O (HeavyWater)
from ksp-interstellar-extended.
Yeah, that seems like the ideal solution. It would be consistent with UF4 mining so it would already be familiar to some users, it's a better representation of the real life process, and it would probably result in less code duplication. Downsides: the change probably has a larger code footprint, and it could cause confusion as to why there's two slightly different kinds of undeuterated water.
I see there's some code in place for centrifuging water using the science lab. I assume it's left over from FractalUK. I've tried to use this feature of the science module in-game and I don't see any indication that it still works. It would make more sense to use the ISRU refinery, anyways.
from ksp-interstellar-extended.
Notice that deuterium doesn't come in the same concentration everywhere in the solar system, it can vary widely. And with the solar wind, in particular, the content of deuterium is completely different from what you find in earth water. This document describes the measured the ratio of deuterium](https://arxiv.org/ftp/arxiv/papers/0909/0909.1279.pdf) in solar wind to protium of being 10^(-5), which is significantly lower than 1:6420
from ksp-interstellar-extended.
Also note, the whole regolith processing is based on this picture
http://www.moonsociety.org/publications/images/he3_byproducts_fig16b.jpg
Which doesn't mention Heavy water. mainly because it at most 0.001%
from ksp-interstellar-extended.
Another problem you need to consider is that you would almost never find Pure Heavy Water, most of the time you would have partial heavy water, meaning only 1 of the 2 hydrogen would be deuterium. Therefore from a realism perspective, it would make more sense to simply make 0.001% the hydrogen consist of Deuterium. see also https://en.wikipedia.org/wiki/Heavy_water
from ksp-interstellar-extended.
Good points. So you could have a similar system where liquid hydrogen is centrifuged, giving protium and deuterium, though it seems odd when most deuterium today is centrifuged from water. Also, it still doesn't allow any hydrogen resources to have different deuterium abundances. This would favor extracting Deuterium directly from regolith.
Assuming deuterium does appreciably exist in regolith, there should at least be some decision made for how to mine it. I can mine Helium3 just fine but have no way to make fusion pellets from it in situ.
from ksp-interstellar-extended.
I have added Deuterium (Gas) as a resource output in the Regolith refinement process, it's currently implemented in the latest alpha download. I didn't have time to test it. Could you verify it works?
from ksp-interstellar-extended.
Article on lunar Deuterium abundance: http://adsabs.harvard.edu/full/1970GeCAS...1.1103FSPACE.com
If I'm reading this right, it's around 50ppm.
from ksp-interstellar-extended.
Oh hey, just noticed your post. I'll check it out tonight!
from ksp-interstellar-extended.
Holy cow, my number is much lower, 50 ppm is almost as high Helium-3, that can't be right
from ksp-interstellar-extended.
How the hell did you get to the number , all I can see 50 ppm for total amount of Hydrogen, from this only 1 in 27.0e+6 consist of Deuterium, which is extremely low
from ksp-interstellar-extended.
Note KSPI Regolith fractions were calculated mostly from a chart that's also available on http://imgur.com/lpaE1Ah
from ksp-interstellar-extended.
I'd read the table 1 ppm column as being for D/H. Yeah, that's probably me reading it wrong.
from ksp-interstellar-extended.
Found an intresting source:
http://www.lunarpedia.org/index.php?title=Volatiles
from ksp-interstellar-extended.
I've tested version 1.15.0.2 from CurseForge. Deuterium shows up in the regolith processing menu, but it does not accumulate over time. 292 days and nothing so far: http://i.imgur.com/NcYk3WZ.png
from ksp-interstellar-extended.
Did it manage to convert anything at all? Regolith consumption is 0.0000 that doesn't look good. The message "Insufficient Storage, try allowing overflow" is only given when there is absolutely 0 production. This might happen then it does not have proper access to the regolith.
from ksp-interstellar-extended.
Crap, I looked at the code an it appeared I made a big mistake, it would only work if there would be access for all resources, but you lack storage for several resources like Methane. This is preventing you from collecting. I will fix it ASAP
from ksp-interstellar-extended.
Not sure if that is the case, I recall I was gaining Helium3. I definitely didn't fill my He3 storage in that time, so the overflow message was odd. Maybe the He3 gain was through tritium decay? I'll check when I get home.
from ksp-interstellar-extended.
It works now
http://i.imgur.com/JRiIS12.png
from ksp-interstellar-extended.
I can test when there's another build
from ksp-interstellar-extended.
Related Issues (20)
- Engine Propellant & Refrigerator Issues
- The Halberd engine shuts down because of radation safety.
- upgrades not working
- nuclear turbojet nozzle animations problem
- NullReferenceException spamming log and lagging game HOT 6
- Update to KSP 1.12.5 or 1.12.x HOT 15
- Ultra Dense Deuterium not selectable HOT 1
- Add Water Synthesis to ISRU
- Methane Pyrolysis identical to Partial Oxidation of Methane
- Procedural Parts, 2 fuel selection menus
- Parts not loading
- readme.md Discord Invite is invalid HOT 1
- KSPIE hangs on loading when there is a technode without an id field HOT 1
- CKAN.InvalidModuleFileKraken HOT 1
- Dry cost on switched parts and cost scaling seems incorrect HOT 4
- Atmospheric Particle Scoop collects mainly Liquids, but doesn't say so anywhere in the description HOT 1
- What key word do I type in to start the software?
- Is it possible to use the Beamed Power as a standalone feature? HOT 3
- Procedural Parts - procedural xenon tank always has default capacity HOT 1
- Please consider adding back patched LH2OCryo and LMOx subtype in CryoTanks mod HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from ksp-interstellar-extended.