Comments (4)
Hey @michaeleiselsc, this sounds pretty bad 😮 Could you share some code that demonstrates this issue?
from rust-dispatch.
Ah, I see what happened. It's because i'm using an FnOnce, and since the memory is statically allocated, it gets changed each time. Perhaps the API should only accept FnMut?
from rust-dispatch.
Nope, I was wrong. It's because I had the following code:
let string = unsafe { CStr::from_ptr(c_str) }.to_bytes().clone();
QUEUE.async(move || {
do_stuff(string);
});
because it's unsafe, rust can't infer the lifetime of string
until it sees that the FnOnce is 'static, and so it lets string
be a &'static [u8]
from rust-dispatch.
Oh yikes, well glad you found your issue 😊 Sounds like no issue in dispatch
then, so I'll close this out.
from rust-dispatch.
Related Issues (12)
- Implement optimized dispatch_once HOT 1
- DISPATCH_QUEUE_CONCURRENT flagged as undefined behavior
- would you pls add a demo sample run on iOS ?
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- Missing MIT license text
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- Link libdispatch on platforms where it isn't present in libSystem HOT 9
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from rust-dispatch.