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Comments (8)

marat569 avatar marat569 commented on May 21, 2024 1

You're supposed to have the game in window or borderless window mode when doing d3d9ex flip.

Also if it still doesn't work in window mode/borderless, I suggest trying to enable these 3 flags:

[Render.D3D9]
ForceD3D9Ex=true
EnableFlipEx=true
EnableTextureMods=true
UseD3D9On12=false

Keep in mind d3d9ex-flip is very finnicky, and doesn't work with many games.

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mirh avatar mirh commented on May 21, 2024

I didn't mention touching any other setting.
Flipex was disabled.

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marat569 avatar marat569 commented on May 21, 2024

I didn't mention touching any other setting. Flipex was disabled.

I'm suggesting trying out those settings with the game in borderless.

Edit: Make sure the game's resolution is the same as your desktop's resolution when in borderless/windowed mode

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mirh avatar mirh commented on May 21, 2024

My point was just about fullscreen, I already know windowed mode works (at least without flipex).
Btw thanks to your edit, I just realized that if I set OverrideRes to my desktop resolution, at least when switching in-game to fullscreen the first time everything still works (once I restart the game, I'm back to square one though).

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marat569 avatar marat569 commented on May 21, 2024

SpecialK is not designed to be ran in fullscreen (fullscreen exclusive) outside of base d3d9.

You'll probably get a better time in borderless + exflip

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mirh avatar mirh commented on May 21, 2024

O-k.
Still, a crash nonetheless isn't good in my playbook (even more I have this feeling it might somehow relate to the other one I'm having with dgvoodoo)

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Aemony avatar Aemony commented on May 21, 2024

It is unlikely that Kal will look into this issue since he is of the mind that FSE shouldn't be used at all.

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longnguyen2004 avatar longnguyen2004 commented on May 21, 2024

FlipEx is only relevant for fullscreen windowed, so testing fullscreen exclusive is pointless.

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