Comments (8)
You're supposed to have the game in window or borderless window mode when doing d3d9ex flip.
Also if it still doesn't work in window mode/borderless, I suggest trying to enable these 3 flags:
[Render.D3D9]
ForceD3D9Ex=true
EnableFlipEx=true
EnableTextureMods=true
UseD3D9On12=false
Keep in mind d3d9ex-flip is very finnicky, and doesn't work with many games.
from specialk.
I didn't mention touching any other setting.
Flipex was disabled.
from specialk.
I didn't mention touching any other setting. Flipex was disabled.
I'm suggesting trying out those settings with the game in borderless.
Edit: Make sure the game's resolution is the same as your desktop's resolution when in borderless/windowed mode
from specialk.
My point was just about fullscreen, I already know windowed mode works (at least without flipex).
Btw thanks to your edit, I just realized that if I set OverrideRes to my desktop resolution, at least when switching in-game to fullscreen the first time everything still works (once I restart the game, I'm back to square one though).
from specialk.
SpecialK is not designed to be ran in fullscreen (fullscreen exclusive) outside of base d3d9.
You'll probably get a better time in borderless + exflip
from specialk.
O-k.
Still, a crash nonetheless isn't good in my playbook (even more I have this feeling it might somehow relate to the other one I'm having with dgvoodoo)
from specialk.
It is unlikely that Kal will look into this issue since he is of the mind that FSE shouldn't be used at all.
from specialk.
FlipEx is only relevant for fullscreen windowed, so testing fullscreen exclusive is pointless.
from specialk.
Related Issues (20)
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from specialk.