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Comments (7)

soulwire avatar soulwire commented on July 30, 2024

Thanks for pointing that out David

from plasmatic-isosurface.

dapinitial avatar dapinitial commented on July 30, 2024

Does this mean it's fixed?

On Mon, Nov 25, 2013 at 7:12 PM, Justin Windle [email protected]:

Thanks for pointing that out David


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-29264472
.

from plasmatic-isosurface.

soulwire avatar soulwire commented on July 30, 2024

Yep. Is it working for you?
On 27 Nov 2013 17:47, "David Puerto" [email protected] wrote:

Does this mean it's fixed?

On Mon, Nov 25, 2013 at 7:12 PM, Justin Windle [email protected]:

Thanks for pointing that out David


Reply to this email directly or view it on GitHub<
https://github.com/soulwire/Plasmatic-Isosurface/issues/1#issuecomment-29264472>

.


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-29426675
.

from plasmatic-isosurface.

dapinitial avatar dapinitial commented on July 30, 2024

Ah, yes, it's working again. What did you change to correct this?

Also, do you know if anything special needs to be done (similar to google
flags) to open up WebGL on IE11? IE isn't a big concern, but I'm curious.

Thanks man, your work is really motivating. I actually ran across it back
in my Flash days once upon a time, and your Audio Visualizer was the deal!
I'm went more into UX/UI/ accessibility and web standards, but now I want
to work on data-visualization and JS.

I'm quite a ways behind you but I'm going to start dabbling in this stuff
now that I'm freeing up my time.

David

On Wed, Nov 27, 2013 at 3:49 PM, Justin Windle [email protected]:

Yep. Is it working for you?
On 27 Nov 2013 17:47, "David Puerto" [email protected] wrote:

Does this mean it's fixed?

On Mon, Nov 25, 2013 at 7:12 PM, Justin Windle [email protected]:

Thanks for pointing that out David


Reply to this email directly or view it on GitHub<

https://github.com/soulwire/Plasmatic-Isosurface/issues/1#issuecomment-29264472>

.


Reply to this email directly or view it on GitHub<
https://github.com/soulwire/Plasmatic-Isosurface/issues/1#issuecomment-29426675>

.


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-29429784
.

from plasmatic-isosurface.

soulwire avatar soulwire commented on July 30, 2024

I just needed to specify the float precision in the vertex shader as well as the fragment shader since both used the same uniform - WebGL thought I was therefor using different precisions for it. Seems like a regression or at least something that I've often done wrong but never been called out on by a browser until now ;)

Good luck with the data-viz project(s) - have you checked out D3?

from plasmatic-isosurface.

dapinitial avatar dapinitial commented on July 30, 2024

Your work is inspirational for web hobbyists and enthusiasts who want to push the boundaries.

I haven't worked with D3 but I've been encouraged by people to get into it. I've been sort of pigeon-holed by projects over the last few years but my aim is to move out from under the monotonous work and spend my time exploring in UX prototyping. I've had a couple recent projects that helped me reimagine how I can contribute to different things outside of web using the skills I currently have...

Thanks for not getting bored and putting it down! You've definitely made an impact on me and how I wish to spend my time.

Take care,
David

Sent from my iPhone

On Dec 3, 2013, at 5:45 AM, Justin Windle [email protected] wrote:

I just needed to specify the float precision in the vertex shader as well as the fragment shader since both used the same uniform - WebGL thought I was therefor using different precisions for it. Seems like a regression or at least something that I've often done wrong but never been called out on by a browser until now ;)

Good luck with the data-viz project(s) - have you checked out D3?


Reply to this email directly or view it on GitHub.

from plasmatic-isosurface.

soulwire avatar soulwire commented on July 30, 2024

Thanks David and best of luck with it all!

On Tue, Dec 3, 2013 at 3:27 PM, David Puerto [email protected]:

Your work is inspirational for web hobbyists and enthusiasts who want to
push the boundaries.

I haven't worked with D3 but I've been encouraged by people to get into
it. I've been sort of pigeon-holed by projects over the last few years but
my aim is to move out from under the monotonous work and spend my time
exploring in UX prototyping. I've had a couple recent projects that helped
me reimagine how I can contribute to different things outside of web using
the skills I currently have...

Thanks for not getting bored and putting it down! You've definitely made
an impact on me and how I wish to spend my time.

Take care,
David

Sent from my iPhone

On Dec 3, 2013, at 5:45 AM, Justin Windle [email protected]
wrote:

I just needed to specify the float precision in the vertex shader as
well as the fragment shader since both used the same uniform - WebGL
thought I was therefor using different precisions for it. Seems like a
regression or at least something that I've often done wrong but never been
called out on by a browser until now ;)

Good luck with the data-viz project(s) - have you checked out D3?


Reply to this email directly or view it on GitHub.


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-29747908
.

from plasmatic-isosurface.

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