Comments (1)
If it's crashing as a result of failing to construct the swapchain (which I had happen), then try forcing the Multisample Count to 1 and the Multisample Quality to 0.
The expression m_multiSampleQuality = min(maxQuality,(min(backbufferQuality,depthQuality)-1));
doesn't compile correctly, so you'll always get a result of 4.
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Related Issues (20)
- 32-bit target? HOT 3
- Compilation error under Win8.1 w/ DXSDK HOT 1
- Application does not select correct GPU for rendering HOT 2
- Commercial usage HOT 5
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- Poor Collada support - Doesn't support Z up axis HOT 4
- Sample Request - Aggregate Data Structures on GameObjects HOT 5
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- Request for advice: customised document types HOT 2
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- Improve details in docs HOT 1
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