Comments (6)
Its all lies, @fredbronze all you need to do, is open up IDA, press C and magically it apprears in front of you! The reason why it isn't added, is actually, because nobody has a Sonic 3 alone ROM and we have no way to rip it from carts.
from skdisasm.
Why don't we have a Sonic 3 disassembly? That's very strange and there seems to be no reason for that.
I know, right!?
Do you have any idea how much effort it takes to make a (good) disassembly?
No, but if you ever make one, please tell me cause I'm dying to know what it takes
from skdisasm.
...Is this a joke?
- One was literally just added a few days ago
- 'No reason'? Do you have any idea how much effort it takes to make a (good) disassembly?
from skdisasm.
I heard that because the Sonic 3 tape has a battery in it, all the bytes come out upside down and nobody knows how to get them back right side up.
from skdisasm.
Maybe that is why the game keeps crashing all the time! Some of the bytes must be stuck upside-down, I see no other reason for it.
from skdisasm.
Well, you should actually update README when you do something that big, instead of being a shitty sarcastic person
from skdisasm.
Related Issues (20)
- Z80 sound driver broken on Windows
- Document title screen a little better HOT 2
- Produced S&K ROM is not byte-perfect HOT 2
- Sonic 3 is hard to work with due to lack of space HOT 11
- Incomplete RAM equates
- s3p2bin overlapping regions HOT 5
- Issues with "org $C71A0" in Sonic 3 HOT 3
- How to change sprites in S3K HOT 1
- Too much stuff before org $200000
- disassembly doesnt work and i did everything HOT 1
- Issue with building on Arch Linux x86_64 machine HOT 2
- how do I use SONLVL with sonic 3 & knuckles HOT 2
- Question: Split a S3&K rom hack into disassembly HOT 1
- Add support for MapMacros to be consistent with the Sonic 1 and 2 Disassemblies
- DAC Sample B0 is incorrectly labeled
- Various macros break scope
- ObjCheckLeftWallDist oddities HOT 2
- Special Stage Drawing HOT 6
- Macro-ify the byte_1BB16 array
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