Comments (4)
It looks like you guys fixed this.
They now submerge about 80% on most ships and the ones that don't submerge are due to range and angle to target when aiming.
They do submerge more if the range and angle is good. Still very hard to get to shoot where you want reliably but Ill keep practicing to see if there's a trick other than aiming the sub nose about 10 degrees off target.
Overall, a good improvement.
from mk48.
One more comment on this. As stated, very few players have discovered how to make rocket torpedoes submerge in close combat. There is definitely a trick to it as its been used against me by 2 players. The last time was yesterday when we were 1/2 a sub length apart and they were able to get them to submerge right on top of me. I can see there's a difference in whether you have sensors or not as with low level boats and subs that do not have them but even with the opponents sensors off I cant get mine to submerge that close. The ship level seems to play another big part in it but I am not sure if its just coincidence based off the type of ships for that level.
I would suggest an edit to the help file to explain them a little better rather than pointing to a Wikipedia page. Even though it does state on that wiki page that they can be guided it would be helpful to spread the word on just how you implemented them for the game.
from mk48.
We fixed exactly nothing in mk48, as we are currently working on a new game kiomet.com ;)
Note that a likely issue is that we broke the Yasen's rocket torpedoes (they always launch straight), but not Zumwalt's (they are vertically-launchable in any direction), in the last update (months ago).
We'll fix Yasen's in the next update (after kiomet.com release is stable) 👌
from mk48.
We fixed exactly nothing in mk48,
The only thing I am doing different is I click inside the small ring of the speed circle. I try to click the subs nose or on either side of it. If you click anywhere else they miss.
Sometimes they will even all fire in a straight line and not spread out. What I mean by that is there appears to be a 10 degree angle fire range off each side tube. So they will fire in a "V" if you do not move the sub, except occasionally they all fire in a straight line if you hit the sweet spot, wherever that is.
Certain players have them figured out better as they can make them submerge when slightly further than nose to nose in a sub battle. That is impressive as they normally will not submerge unless presented with a broadside.
from mk48.
Related Issues (20)
- Shorten dredger build decay times or remve them completely. HOT 1
- Sub and exp suggestions HOT 6
- Destroyer stealth overpowered vs sub HOT 2
- Button Keybinds on Hover HOT 1
- Possible script error browser HOT 2
- Static client HOT 5
- Sprite Packer Issues HOT 1
- please add these ships to the game
- Running the Server in debug crashes with stack overflow HOT 1
- Debug commands HOT 1
- 游戏操作异常 HOT 2
- Player was banned without reason HOT 8
- debug server panicked immediately HOT 1
- Emoji Picker
- Ice reagion being in the wrong area HOT 3
- Admin config file example HOT 1
- Map HOT 1
- Run the game on HTTP port instead of 443 HOT 4
- Account system HOT 2
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from mk48.