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rauchg avatar rauchg commented on May 7, 2024

Why don't you just keep an index of clients, and then go through it by using .send()?
So for example, (untested code, just wrote this here)

var channels = {};
io.listen(server, {onClientMessage: function(msg, client){
  var obj = JSON.parse(msg);
  if (msg.subscribe){
    if (!channels[msg.subscribe]) channels[msg.subscribe] = [];
    channels[msg.subscribe].push(client);
  } else if (msg.publish) channels[msg.publish].each(function(c){ c.send({message: msg.message });
}});

socket.io gives you the flexibility to create whatever mechanism you want. You can also use Redis pubsub!

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mscdex avatar mscdex commented on May 7, 2024

In my opinion socket.io is more of a foundation that provides the tools necessary to build higher level protocols like a pubsub system. However, it should be noted that there is (currently) at least a server-side broadcast method that sends a message to all connected clients.

EDIT: Oops, that's what I get for not refreshing first before posting ;-)

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rauchg avatar rauchg commented on May 7, 2024

The problem is that there's no protocol that is a definite a solution to all problems. Even pub/sub falls short for many applications. I won't bundle pub/sub into socket.io, i'd much rather see a module that implements it (eg: socket.io-channels.js).

There're a couple of node projects that just implement one protocol, say, bayeux. And while bayeux might work perfectly for a subset of applications, it's useless in others.

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wiemann avatar wiemann commented on May 7, 2024

I'll probably go the Redis route.
Thanks for the hint!

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