snakemanpmc Goto Github PK
Name: Snake Man
Type: User
Company: PMC
Bio: PMC El Jefe
Location: PMC World Headquarters
Name: Snake Man
Type: User
Company: PMC
Bio: PMC El Jefe
Location: PMC World Headquarters
ArmA 2 WRP (4WVR and 8WVR) file reader, displays some debug output
ArmA 2 tool to convert WRP terrain objects, this was the first version (now we have more advanced onces with config files)
ArmA 2 basic briefing creator with dialog, fill in the blanks, click button and you have briefing.sqf file
ArmA 2 briefing generator, reads pre written briefing texts and uses user input to fill out like terrain name, enemy name etc.
ArmA 2 tool to add random bumbiness to 4WVR terrains
ArmA 2 tool to create base campaign files, not playbale campaign but working structure where its really easy to fill in playable missions
ArmA 2 all PMC campaigns (I don't like having several campaigns / missions in one big blob repo, but its also crazy to have 100's of single mission dirs too in github root)
ArmA 2 all VTE campaigns (I don't like having several campaigns / missions in one big blob repo, but its also crazy to have 100's of single mission dirs too in github root)
ArmA 2 terrain objects city creator, very early version (we have more advanced now)
ArmA 2 tool to set 4WVR terrain edges to specific height (usually the ocean bottom to deeper level)
ArmA 2 export offset tool on visitor 3 export/import files, ie move objects around
ArmA 2 tool to check missing objects when porting terrains from ArmA (Armed Assault)
ArmA 2 mission generator
ArmA 2 tool to generate mission names, not actually ArmA 2 specific in any way but, uh
ArmA 2 mission.sqm reader which outputs class names of your locations (program name misleading, long story hehe)
ArmA 2 Multiplayer mission directory / files creator. Very good base MP mission template.
ArmA 2 all bis multiplayer missions, these use no addons (I don't like having several campaigns / missions in one big blob repo, but its also crazy to have 100's of single mission dirs too in github root)
ArmA 2 all PMC multiplayer missions, these use PMC addons (I don't like having several campaigns / missions in one big blob repo, but its also crazy to have 100's of single mission dirs too in github root)
ArmA 2 all Vietnam: The Experience multiplayer missions, these use VTE mod (I don't like having several campaigns / missions in one big blob repo, but its also crazy to have 100's of single mission dirs too in github root)
ArmA 2 Object placer, stub at the moment, prints object coords into the screen (I think)
ArmA 2 tool to separate normal and special objects in visitor 3 import/export file.
ArmA 2 should rotate object templates in visitor 3 import/export file but cant remember if this ever worked
ArmA 2 object prefab maker (incomplete, I believe)
ArmA 2 Replace Objects (formely known as 'ArmATool') in 4WVR WRP files
ArmA 2 replaces visitor 3 import/export list objects (needs tons of work)
ArmA 2 Scripts. PMC most commonly used scripts on various missions from Users/<username>/Scripts/ directory which is global to ArmA 2.
ArmA 2 adjusts sea levels (under water elevations) in 4WVR WRP files
ArmA 2 tool to split long visitor 3 import/export text files into smaller pieces
ArmA 2 returns unique objects count from 4WVR WRP file
ArmA 2 reads 4WVR WRP file and creates visitor 3 stallite mask image from the WRP texturing
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