Comments (3)
It takes a while to trigger
from cities2-trafficlightsenhancement.
It seems the vehicles at the front are getting stuck and not triggering the traffic lights. If you remove all vehicles, the newly arrived ones trigger the traffic lights to turn green.
I will keep this issue open to see if it's a widespread problem. If anyone else has encountered this issue, please leave a comment here.
from cities2-trafficlightsenhancement.
This issue should be fixed in the canary release.
from cities2-trafficlightsenhancement.
Related Issues (20)
- [Feedback Needed] The game might crash when replacing roads
- Vehicle crossing lanes to change lanes HOT 7
- No Advanced Split Phasing and Protected Left/Right-Turns on intersections with tram tracks HOT 3
- [solved] [not a bug] drivers prefer turning left instead of going forward (lhd) HOT 8
- Error on load after latest update HOT 12
- Error something about reflections?? HOT 1
- Tram interferes with normal operation of intersection HOT 2
- Ctrl+S won't work when the lane direction control panel is enabled
- Please add mode to service road intersections HOT 1
- Crash of the game caused by UpdateLanesJob.GetMiddleConnectionCurves HOT 1
- Information about the update HOT 23
- Translation
- Mod does not support complex road assets for road controls
- MOD displays error when setting up HOT 6
- Crash - [SceneFlow] [ERROR] AudioManager HOT 1
- Protected Left-Turns does not give green light to one direction HOT 4
- RawBinder should not be null! HOT 4
- Window in top-left does not appear HOT 6
- No Floating Button/User Interface HOT 1
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from cities2-trafficlightsenhancement.