Comments (5)
What exactly do you mean by screen capture. I can pause the editor and resize game view window just fine. Nothing breaks.
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Sorry I meant screenshot not screen capture. I'm using a script in Unity to save a screenshot of the game.
Here is a video of the effect I'm getting as the game is running in editor. I'm just resizing the game window to show the effect but the same effect happens on the frame that the screenshot saves. It's like rays overlap or grow exponentially? IDK.
from volumetriclights.
It looks like the effect isn't cleared and it is added on top of the old one every frame. I can't reproduce it. Are there any errors in console? Can you create small repro project? Does it happen to you in my sample project as well?
from volumetriclights.
I opened your sun haze scene and it seems to do the same thing.
It looks like it may be bumping heads with playmaker (3rd party node based scripting asset)
https://www.youtube.com/watch?v=21d3vXkwZbY&feature=youtu.be
from volumetriclights.
hm, the sun haze scene works normally for me. Must be something on your end.
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Related Issues (20)
- Not showing for newer mac versions. HOT 2
- Won't work on unity 2018.1.0b12 with Lightweight render pipeline HOT 3
- Things sometimes look dark (2017.3.1f1) HOT 2
- Dont work in unity 2018
- Works and displays perfectly in editor but invisible in a standalone Windows Build
- Changing shadow strength on a light affects volumetric shadows on another light
- Nothing with HD Render Pipeline HOT 2
- Doesn't work with Orthographic camera, unless near clipping plane is set very high
- Does not work on WebGL
- Add Support for VR HOT 1
- Volumetric light Disappears in Unity 2019.1 (old render pipeline not HDRP or LWRP) HOT 1
- Volumetric lights disabled in built package HOT 3
- Wont work in specific scene
- URP version?? HOT 1
- I get an error when playing
- Returning black screen in release builds. HOT 1
- Build a package
- Volumetric lighting disappears when spot light doesn't collide with anything? HOT 1
- Compatibility with Unity 5.0.0
- Any way that you could have the volumetric lights generate in editor view and not just in scene cam view?
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