Comments (2)
Fuzzing was simple to add via go-fuzz
. Just create fuzz/fuzz.go
:
// +build gofuzz
package fuzz
import (
"github.com/skx/go.vm/cpu"
)
func Fuzz(data []byte) int {
c := cpu.NewCPU()
c.LoadBytes(data)
c.Run()
return 0
}
Unfortunately that was too simple!
$ go get github.com/dvyukov/go-fuzz/go-fuzz
$ go get github.com/dvyukov/go-fuzz/go-fuzz-build
$ go-fuzz-build github.com/skx/go.vm/fuzz
$ go-fuzz -bin=fuzz-fuzz.zip -workdir=workdir
Immediately 100+ "crashes" were detected:
frodo ~/go/src/github.com/skx/go.vm/workdir/crashers $ ../../go.vm execute 8efd86fb78a56a5145ed7739dcb00c78581c5375
Loading file: 8efd86fb78a56a5145ed7739dcb00c78581c5375
Unrecognized/Unimplemented opcode 74 at IP 0000
So to fuzz properly we need to remove all unrecognized handlers. As a quick hack I removed the default
handler from cpu/cpu.go
:
index fc3c0e5..2af7d2d 100644
--- a/cpu/cpu.go
+++ b/cpu/cpu.go
@@ -681,9 +681,9 @@ func (c *CPU) Run() {
if fn != nil {
fn(c, num)
}
- default:
- fmt.Printf("Unrecognized/Unimplemented opcode %02X at IP %04X\n", op.Value(), c.ip)
- os.Exit(1)
+ // default:
+ // fmt.Printf("Unrecognized/Unimplemented opcode %02X at IP %04X\n", op.Value(), c.ip)
+ // os.Exit(1)
}
// Ensure our instruction-pointer wraps around.
With that done no immediate crashes, but of course they will come. I expect to see failures if a fuzzer tries to store an int into a register outside the correct bounds, etc.
from go.vm.
I think I've documented this enough now to close, invalid-traps, etc will cause termination. Patching the os.Exit(
calls to allow fuzzing to continue is a trivial operation...
from go.vm.
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from go.vm.