Laurence Sadler's Projects
I created a system to dynamically position AI enemies. It is customizable with different behaviors.
Based on an game called "Axe", i created my own version of it using raylib library.
Recreation of the Jak and Daxter - Hand Over Fish mini game
A Randomly generated city created by my own interpretation of Binary Space Partitioning. (BIP)
A simple Fibonacci program
Learning how to create an flocking simulation...with fish!
Simple FPS controller for unity using Rigibody
"Serious Business, Silly Deliveries" is a game developed by the Xero Enthusiasm team for the Global Game Jam 2024. The game revolves around the theme "Make me laugh", where the player is tasked with finding items in the office to uplift their boss's mood.
The .gitignore and .gitattributes from unity extension tool. In case you dont want to download the project tools and just want the scripts.
Store Git LFS files on any service with an S3 API
:octocat: personal website + blog for every github user. Forked from imfunniee
Mobile top down endless chaser I worked on for Vigilance Mobile. Released on Android, now delisted. :(
Learning Unreal Engine 5 through GameDev.tv - master repository to track all my projects source code.
Simple Command line interface for Driver Uninstalling
GIMP AI plugins with OpenVINO Backend
Me learning how Perlin noise works in unity and exploring how Ken Perlin originally coded it.
Playing around/learning Procedural generation
A simple way to organize my read-me content in one place
Rehabilitation is an arcade-style 6 degrees of freedom space shooter, created in three days at the Global Game Jam 2020.
Playing around/learning SikuliX automation
Ray Tracer done in C++. Project to learning about how Raytracing works