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Sindharta Tanuwijaya's Projects

animeganv3 icon animeganv3

Use AnimeGANv3 to make your own animation works, including turning photos or videos into anime.

eastl icon eastl

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

ezy-slice icon ezy-slice

An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

gdl_code icon gdl_code

The official code repository for examples in the O'Reilly book 'Generative Deep Learning'

generative_deep_learning_2nd_edition icon generative_deep_learning_2nd_edition

The official code repository for the second edition of the O'Reilly book Generative Deep Learning: Teaching Machines to Paint, Write, Compose and Play.

ggpo icon ggpo

Good Game, Peace Out Rollback Network SDK

googletest icon googletest

Googletest - Google Testing and Mocking Framework

meshsyncdccplugins icon meshsyncdccplugins

DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia

objectpool icon objectpool

Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

projectauditor icon projectauditor

Project Auditor is an experimental static analysis tool for Unity Projects.

shader-variant-explorer icon shader-variant-explorer

Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.

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