Comments (5)
Thank you for suggestion and it sounds good if you mean putting "spine-spritekit/*.[hm]" in a separate repo, say "spine-obj-c" as you suggested. and link it as a submodule to spine-spritekit.
Let me see if there is a straightforward way doing so without messing up the commit history for both repos.
Thanks,
Simon
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I actually meant using CocoaPods instead of linking it as a submodule. There are many advantages of using CocoaPods, such as managing dependencies, versions, etc.
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@victoraldecoa How would it sound if you initiate turning this project into CocoaPods? Maybe you can even think of taking over this project...
I'm actually not Gaming or serious 2D animation kind of person compared to the folks interested in this project. But you maybe are more of that kind.
What do you think?
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@simonkim that sounds good!
Well, I guess I'll create a fork then and make the changes I said, and I'll claim the Pod as the responsible for managing the versions with CocoaPods. Than you keep appearing as the project creator and can continue managing the Pull Requests if you want. And if you like my fork you can pull the changes to this main repo.
Thanks!
from spine-spritekit.
Hi @simonkim !
Just letting you know that I just finished organising everything (yep, took a lot of work) and created both pods. They are hosted at:
https://github.com/victoraldecoa/objective-spine
https://github.com/victoraldecoa/spine-spritekit
And they are already pointed at CocoaPods master repo. These are the results when running the command pod search Spine:
-> ObjectiveSpine (1.0.0)
Objective-C Wrapper for spine-c
pod 'ObjectiveSpine', '~> 1.0.0'
- Homepage: https://github.com/victoraldecoa/objective-spine
- Source: https://github.com/victoraldecoa/objective-spine.git
- Versions: 1.0.0 [master repo]
-> Spine-Cocos2d (1.7.08)
2D skeletal animation runtime for Spine
pod 'Spine-Cocos2d', '~> 1.7.08'
- Homepage: http://esotericsoftware.com/
- Source: https://github.com/EsotericSoftware/spine-runtimes.git
- Versions: 1.7.08, 1.6.13 [master repo]
-> SpineSpriteKit (1.0.0)
Spine renderer for SpriteKit
pod 'SpineSpriteKit', '~> 1.0.0'
- Homepage: https://github.com/victoraldecoa/spine-spritekit
- Source: https://github.com/victoraldecoa/spine-spritekit.git
- Versions: 1.0.0 [master repo]
I hope I can work on a UIKit or OpenGL renderer version soon, using ObjectiveSpine. :)
Thank you very much for this great project! And please let me know if there's anything I should change, such as license, putting your name more clearly on readme, or anything. You can send me with pull requests or directly via e-mail or on this thread.
Best regards!
from spine-spritekit.
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