Comments (1)
The implemented MVS algorithm is:
http://www.gris.informatik.tu-darmstadt.de/~mgoesele/download/Goesele-2007-MVS.pdf
For more information, check this page:
http://www.gris.informatik.tu-darmstadt.de/projects/multiview-environment/
You can implement any stereo you want and run it as an app. Use the MVE libraries to store depth maps into the views. Make sure you also try FSSR for surface reconstruction:
https://github.com/simonfuhrmann/fssr
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Related Issues (20)
- Broken links HOT 1
- Option --intrinsics-from-views does not work HOT 14
- Problema en la instalación HOT 5
- Problema en el paso de build MVE and UMVE HOT 3
- Problem in the build MVE and UMVE step HOT 9
- Problem in build MVE HOT 7
- Problems at make the MVE during installation HOT 4
- Cannot stat path of directory + No such file or directory HOT 3
- Converting camera pose to mve::CameraInfo HOT 8
- How to convert Eigen into .mvei format? HOT 4
- OpenMVG+MVE: dmrecon: command not found HOT 3
- Extract information inside exif.blob HOT 1
- Documentation lacks explanation HOT 1
- How can I compile MVS-Texturing? HOT 1
- Get all visible 3D feature points for a specific image. HOT 7
- mve fails on compile (error: template with C linkage) HOT 5
- possible bug HOT 2
- a way to make the output into gltf/glb instead of PLY. HOT 2
- Compilation issue in MacOS Silicon: This header is only meant to be used on x86 and x64 architecture HOT 7
- Align created mesh with images' position, direction and rotation HOT 1
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