Comments (2)
deriving Default may also sorta make sense (if you assume it as a no-name no-vertex object
from obj-rs.
Published v0.7.2
from obj-rs.
Related Issues (20)
- High level abstraction of material specifiction HOT 4
- Document how to use and customize `Obj` in detail HOT 5
- the trait `glium::Vertex` is not implemented for `obj::TexturedVertex` HOT 7
- Document `RawObj` in detail, Support higher order surfaces HOT 8
- Are materials going to be supported? HOT 3
- Are there any plans to support writing HOT 1
- CI 'sampleapp-volkano' HOT 1
- Get replicated vertices when reading obj HOT 6
- Some OBJ specifications are not implemented yet HOT 1
- thread 'main' panicked at 'capacity overflow' HOT 3
- Update example for newer versions/editions of rust? HOT 1
- Better support for custom vertex formats HOT 1
- Contain code that will be rejected by a future version of Rust HOT 5
- Should load_obj panic on indicies that exceed the bounds of I HOT 1
- Seemingly no way to use include_bytes! for a file HOT 2
- Load larger models HOT 1
- Vertex replication of cube HOT 1
- Question: Model should be triangulated first to be loaded properly HOT 1
- Error "Unable to convert the index from usize" is non-descriptive
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from obj-rs.