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mrmowgli avatar mrmowgli commented on July 17, 2024

This appears to be a regression of bad file naming. See:
#149

However the current naming is needed for the ShaderCompilerWorker, so it looks like some additional fixes are needed to get everything working. I got it to compile by copying PlatformFilemanager.h to PlatformFileManager.h. Since both filename cases are used, moving it to the correct camel case doesn't actually work for a full build.

from houdiniengineforunreal-v2.

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