Comments (2)
You mean you want an input and an output on the same line? You can so this with NodeEditorGUILayout.PortPair
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No :)
For example in unity Mecanim system you can set transition A->B and second transition B->A. In xNode it's impossible as I see, because node Input always have only one Entry Point. On the left side.
But it's important in some situations that single INPUT can have two entry points (one on the left, one on the right).
The great example of this is the Doozy UI system. They have Nody. This is node based states editor with this exact functionality that described above.
It can be implemented like bool in Input / Output attribute. Something like [Input(doubleSided = true)] or [Output(doubleSided = true)].
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