Comments (1)
This isn't UniGLTF and I did not create nor participate in the creation of UniGLTF.
Is this GLTFUtility related?
As indicated in the readme, runtime import API is not finished yet, although you can try experimenting with GLTFObject.Load(filepath);
followed by glTFObject.Create();
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Related Issues (20)
- When trying to load glb file in editor, application hangs on Application.EnterPlayMode HOT 1
- Glb model fails to load on android HOT 1
- Async import in editor not suported
- No way to set individual loop settings for animation
- How can i add and Play animation file in runtime
- Not possible to update shader's materials HOT 2
- InvalidOperationException
- Error while downloading model from server at runtime in webgl
- Support for intensity of emission
- Not work at Unity2019.4.28f1 URP
- Animation doesn't work on android!
- GLTFImage.cs ToTexture2D() ERROR: Cannot connect to destination host When Importing
- Model not importing on android HOT 1
- ImportSettings.materials does nothing?
- README change
- Play animation on iphone not working
- Mesh tearing at a distance
- Build error
- error CS0117: 'ImportSettings' does not contain a definition for 'useLegacyClips'
- Plugin usage documentation
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